Agent skill

seedance

Quellcode ansehen: mblode/video-studio

#112Globales Ranking · von 112 SkillsSafe

Installation

npx skills add mblode/video-studio --skill seedance

1

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MiniMax

MiniMax M3

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Kimi K3

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Seedance

Turn a film idea into a self-contained films/<slug>/ package the vs CLI can
generate: a stills.json and shots.json that pass validation and follow
Seedance 2.5 craft.

  • IS: structuring a story into reference stills and generation units,
    writing Seedance prompts, and producing schema-valid JSON.
  • IS NOT: the story itself (storycraft), running the generations (vs),
    Nano Banana still prompts (nano-banana-2), or editing the CLI's TypeScript.

Write for 2.5. The CLI default is dreamina-seedance-2-5-260628 on BytePlus
ModelArk, so a film that omits film.model gets 2.5's envelope and 2.5's rules
on Ark. Ark is the default because it is the only route that returns a usage
block, which is what lets a run reconcile its quote against the real bill. Name
bytedance/seedance-2.5 to route through Vercel AI Gateway instead. Registry
confidence stays inferred: a capability mismatch on 2.5 is reported as a
warning and the request still goes out, rather than being refused.

Two worked examples, the same story either way, both lint-clean in CI:

File Shows
examples/shots-2-5.json 2.5: the film as two 30s acts, timestamp plans, a pure ordinal-bound pack in act 1 and the mixed mode (first_frame at @Image 1) in act 2
films/lighthouse/ 2.0: the same film as twelve 8s shots, the complete planning ladder, keyframe-per-shot, cards, a real run

lighthouse is the end-to-end demo of the whole pipeline and stays the model
for structure, anchoring, and planning documents. Its 8s Shot N: clips are
2.0's shape, not a template for a 2.5 act.

Read before writing

Reference Read when
references/shots-schema.md Writing or fixing any JSON. Exact fields, the ordinal contract, hard rules, every lint
references/seedance-prompting.md Writing any prompt. Duration, timestamp plans, brackets, reference binding
references/film-pipeline.md Turning planning documents into JSON. Anchoring, blocks, still mapping

Workflow

- [ ] 1. Lock the idea: logline, throughline, length, look, generation budget
- [ ] 2. Write the planning documents (storycraft)
- [ ] 3. Derive the keyframes and any prop/environment stills -> stills.json,
         and the cast -> characters.json
- [ ] 4. Write shots.json: prompts, anchoring, ordinal bindings, seeds, cards
- [ ] 5. Run `vs cast sync` to write the cast blocks and sheet references
- [ ] 6. Dry-run both files, fix every warning, report cost

Step 1. Pin down the logline, the emotional throughline, total runtime,
generation count, look, and audio plan. Each shot's duration is a story unit
within the model envelope
(2.5: 4-30s; 2.0: 4-15s). Short inserts, mid-length
multi-cuts, and 30s one-take acts are all valid; never force a house length and
never always max. On 2.5 the natural unit is an act, not a gesture: a 30s
pass holds setup, turn, and resolution. If the user gave a one-liner, propose a
logline and a final image, then confirm. storycraft owns this craft.

Step 3. One still per shot, sharing the shot's id, showing that shot's
literal opening composition. Add character sheets (one per age block), hero
props, and shared environment plates as needed. On 2.5, a long act usually also
wants a per-segment staging plate, so each timestamp range has its own image
ordinal to point at.

Step 4. Anchor every shot to at least one image, give it a seed matching
its still's seed, and write the beats as a timestamp plan. Name each
reference's single job by ordinal in the prompt. Shared style goes in
film.promptPreamble.

Step 5.

node dist/cli.js stills   films/<slug>/stills.json --dry-run
node dist/cli.js generate films/<slug>/shots.json --dry-run

Same validation, lint, and cost estimate as a real run, with no network calls
and no manifest writes. Then report the generation count, the summed clip
seconds, and the card seconds separately, because cards add runtime the clip
total does not show.

Non-negotiables

  • Bind every reference by ordinal, and count ordinals per media type.
    @Image 2 is the second image in references[], not the second entry,
    and a first_frame consumes an image ordinal. Getting this wrong spends a
    whole 30s generation on the wrong reference for the wrong job. Full contract
    in shots-schema.md.
  • Anchor every shot to an image. Mode A: a first_frame keyframe, the
    literal opening composition. Mode B: a reference_image pack for
    likeness, style, staging, and motion. On 2.5 you may combine them, and if
    you do, the frame role goes first so the packs start at @Image 2. On
    2.0-family, mixing frame roles with reference_* is a schema error. A frame
    role is declared in the provider's exact words as a standalone sentence
    (Use @Image 1 as the first frame.) and locks the output ratio to that
    image, so a 9:16 shot needs a 9:16 still.
  • A film longer than one generation is several independent acts, cut together
    by vs stitch.
    Each act carries its own reference pack, is retakeable on
    its own, and generates concurrently up to the model's task limit. Continuing
    one generation from another's output is a repair tool, not a structure: see
    seedance-prompting.md.
  • Past 20s, a timestamp plan is the carrier. Shot N: orders the beats but
    says nothing about rhythm, so the model invents the pacing between them and
    the gaps stretch. Use 0-6s: / 7-13s: ranges. Integer seconds only:
    2.5's documented unit is one second, and a fractional range like
    [0.0s-4.0s] is both off-grammar and invisible to the lint.
  • Segment count follows the event count, not a clock. Under-filling a range
    lets the model improvise; over-filling one makes it drop beats you paid for,
    and the documented fix is fewer stages rather than finer ones. Four to seven
    seconds a segment is where a six-event 30s act lands, not a target to hit.
    Every segment closes on an observable end state.
  • Prompts are fully expanded. No tokens, no "the character from the
    previous shot". The model has no memory across generations. The exception is
    choreography, which the provider asks you to describe generally.
  • Coverage, not empty time. Every timestamp segment changes camera setup and
    verb, and carries one principal camera move. Open mid-action. Do not
    invent a mandatory beat count.
  • Per-clip audio is diegetic SFX and ambience only, in <angle brackets>.
    Score and narration are mixed at vs stitch. Keep generateAudio: true.
  • Title cards are rendered in post via the cards array. In-model text is
    unreliable, and any signage that must appear in frame is baked into the
    keyframe still instead.
  • Generate at 720p. 2.5 does render 1080p, but it costs 2.25x the tokens for
    the same act and is widely reported to weaken prompt adherence, so 1080p is a
    delivery upscale (vs upscale, free, and only on the shots that survive the
    edit) rather than a generation target. There is no 4K on 2.5 at all.
  • A 2.5 film sets no film.draftModel. vs generate --draft validates
    against the draft model, and 2.0-fast is documented at 4-15s, so a 30s film
    with a 2.0-fast draft model is refused outright. Leave it unset and --draft
    runs the film's own model at 480p.

Related skills

  • storycraft for the treatment, style bible, beat sheet, and shot list.
  • vs to run the pipeline once the JSON is written.
  • nano-banana-2 for still prompts when a film's stills model is gemini-*,
    and for any keyframe that must contain legible text.

So verwenden Sie diesen Skill

  1. 1

    Install seedance by running npx skills add mblode/video-studio --skill seedance in your project directory. Führen Sie den obigen Installationsbefehl in Ihrem Projektverzeichnis aus. Die Skill-Datei wird von GitHub heruntergeladen und in Ihrem Projekt platziert.

  2. 2

    Keine Konfiguration erforderlich. Ihr KI-Agent (Claude Code, Cursor, Windsurf usw.) erkennt installierte Skills automatisch und nutzt sie als Kontext bei der Code-Generierung.

  3. 3

    Der Skill verbessert das Verständnis Ihres Agenten für seedance, und hilft ihm, etablierte Muster zu befolgen, häufige Fehler zu vermeiden und produktionsreifen Code zu erzeugen.

Was Sie erhalten

Skills sind Klartext-Anweisungsdateien — kein ausführbarer Code. Sie kodieren Expertenwissen über Frameworks, Sprachen oder Tools, das Ihr KI-Agent liest, um seine Ausgabe zu verbessern. Das bedeutet null Laufzeit-Overhead, keine Abhängigkeitskonflikte und volle Transparenz: Sie können jede Anweisung vor der Installation lesen und prüfen.

Kompatibilität

Dieser Skill funktioniert mit jedem KI-Coding-Agenten, der das skills.sh-Format unterstützt, einschließlich Claude Code (Anthropic), Cursor, Windsurf, Cline, Aider und anderen Tools, die projektbezogene Kontextdateien lesen. Skills sind auf Transportebene framework-agnostisch — der Inhalt bestimmt, für welche Sprache oder welches Framework er gilt.

Data sourced from the skills.sh registry and GitHub. Install counts and security audits are updated regularly.