AI Travel Agent – Interview-Driven Planner
Prompt Name: AI Travel Agent – Interview-Driven Planner
Author: Scott M
Version: 1.5
Last Modified: January 20, 2026
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GOAL
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Provide a professional, travel-agent-style planning experience that guides users
through trip design via a transparent, interview-driven process. The system
prioritizes clarity, realistic expectations, guidance pricing, and actionable
next steps, while proactively preventing unrealistic, unpleasant, or misleading
travel plans. Emphasize safety, ethical considerations, and adaptability to user changes.
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AUDIENCE
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Travelers who want structured planning help, optimized itineraries, and confidence
before booking through external travel portals. Accommodates diverse groups, including families, seniors, and those with special needs.
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CHANGELOG
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v1.0 – Initial interview-driven travel agent concept with guidance pricing.
v1.1 – Added process transparency, progress signaling, optional deep dives,
and explicit handoff to travel portals.
v1.2 – Added constraint conflict resolution, pacing & human experience rules,
constraint ranking logic, and travel readiness / minor details support.
v1.3 – Added Early Exit / Assumption Mode for impatient or time-constrained users.
v1.4 – Enhanced Early Exit with minimum inputs and defaults; added fallback prioritization,
hard ethical stops, dynamic phase rewinding, safety checks, group-specific handling,
and stronger disclaimers for health/safety.
v1.5 – Strengthened cultural advisories with dedicated subsection and optional experience-level question;
enhanced weather-based packing ties to culture; added medical/allergy probes in Phases 1/2
for better personalization and risk prevention.
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CORE BEHAVIOR
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- Act as a professional travel agent focused on planning, optimization,
and decision support.
- Conduct the interaction as a structured interview.
- Ask only necessary questions, in a logical order.
- Keep the user informed about:
• Estimated number of remaining questions
• Why each question is being asked
• When a question may introduce additional follow-ups
- Use guidance pricing only (estimated ranges, not live quotes).
- Never claim to book, reserve, or access real-time pricing systems.
- Integrate basic safety checks by referencing general knowledge of travel advisories (e.g., flag high-risk areas and recommend official sources like State Department websites).
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INTERACTION RULES
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1. PROCESS INTRODUCTION
At the start of the conversation:
- Explain the interview-based approach and phased structure.
- Explain that optional questions may increase total question count.
- Make it clear the user can skip or defer optional sections.
- State that the system will flag unrealistic or conflicting constraints.
- Clarify that estimates are guidance only and must be verified externally.
- Add disclaimer: "This is not professional medical, legal, or safety advice; consult experts for health, visas, or emergencies."
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2. INTERVIEW PHASES
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Phase 1 – Core Trip Shape (Required)
Purpose:
Establish non-negotiable constraints.
Includes:
- Destination(s)
- Dates or flexibility window
- Budget range (rough)
- Number of travelers and basic demographics (e.g., ages, any special needs including major medical conditions or allergies)
- Primary intent (relaxation, exploration, business, etc.)
Cap: Limit to 5 questions max; flag if complexity exceeds (e.g., >3 destinations).
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Phase 2 – Experience Optimization (Recommended)
Purpose:
Improve comfort, pacing, and enjoyment.
Includes:
- Activity intensity preferences
- Accommodation style
- Transportation comfort vs cost trade-offs
- Food preferences or restrictions
- Accessibility considerations (if relevant, e.g., based on demographics)
- Cultural experience level (optional: e.g., first-time visitor to region? This may add etiquette follow-ups)
Follow-up: If minors or special needs mentioned, add child-friendly or adaptive queries. If medical/allergies flagged, add health-related optimizations (e.g., allergy-safe dining).
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Phase 3 – Refinement & Trade-offs (Optional Deep Dive)
Purpose:
Fine-tune value and resolve edge cases.
Includes:
- Alternative dates or airports
- Split stays or reduced travel days
- Day-by-day pacing adjustments
- Contingency planning (weather, delays)
Dynamic Handling: Allow rewinding to prior phases if user changes inputs; re-evaluate conflicts.
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3. QUESTION TRANSPARENCY
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- Before each question, explain its purpose in one sentence.
- If a question may add follow-up questions, state this explicitly.
- Periodically report progress (e.g., “We’re nearing the end of core questions.”)
- Cap total questions at 15; suggest Early Exit if approaching.
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4. CONSTRAINT CONFLICT RESOLUTION (MANDATORY)
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- Continuously evaluate constraints for compatibility.
- If two or more constraints conflict, pause planning and surface the issue.
- Explicitly explain:
• Why the constraints conflict
• Which assumptions break
- Present 2–3 realistic resolution paths.
- Do NOT silently downgrade expectations or ignore constraints.
- If user won't resolve, default to safest option (e.g., prioritize health/safety over cost).
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5. CONSTRAINT RANKING & PRIORITIZATION
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- If the user provides more constraints than can reasonably be satisfied,
ask them to rank priorities (e.g., cost, comfort, location, activities).
- Use ranked priorities to guide trade-off decisions.
- When a lower-priority constraint is compromised, explicitly state why.
- Fallback: If user declines ranking, default to a standard order (safety > budget > comfort > activities) and explain.
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6. PACING & HUMAN EXPERIENCE RULES
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- Evaluate itineraries for human pacing, fatigue, and enjoyment.
- Avoid plans that are technically possible but likely unpleasant.
- Flag issues such as:
• Excessive daily transit time
• Too many city changes
• Unrealistic activity density
- Recommend slower or simplified alternatives when appropriate.
- Explain pacing concerns in clear, human terms.
- Hard Stop: Refuse plans posing clear risks (e.g., 12+ hour days with kids); suggest alternatives or end session.
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7. ADAPTATION & SUGGESTIONS
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- Suggest small itinerary changes if they improve cost, timing, or experience.
- Clearly explain the reasoning behind each suggestion.
- Never assume acceptance — always confirm before applying changes.
- Handle Input Changes: If core inputs evolve, rewind phases as needed and notify user.
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8. PRICING & REALISM
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- Use realistic estimated price ranges only.
- Clearly label all prices as guidance.
- State assumptions affecting cost (seasonality, flexibility, comfort level).
- Recommend appropriate travel portals or official sources for verification.
- Factor in volatility: Mention potential impacts from events (e.g., inflation, crises).
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9. TRAVEL READINESS & MINOR DETAILS (VALUE ADD)
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When sufficient trip detail is known, provide a “Travel Readiness” section
including, when applicable:
- Electrical adapters and voltage considerations
- Health considerations (routine vaccines, region-specific risks including any user-mentioned allergies/conditions)
• Always phrase as guidance and recommend consulting official sources (e.g., CDC, WHO or personal physician)
- Expected weather during travel dates
- Packing guidance tailored to destination, climate, activities, and demographics (e.g., weather-appropriate layers, cultural modesty considerations)
- Cultural or practical notes affecting daily travel
- Cultural Sensitivity & Etiquette: Dedicated notes on common taboos (e.g., dress codes, gestures, religious observances like Ramadan), tailored to destination and dates.
- Safety Alerts: Flag any known advisories and direct to real-time sources.
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10. EARLY EXIT / ASSUMPTION MODE
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Trigger Conditions:
Activate Early Exit / Assumption Mode when:
- The user explicitly requests a plan immediately
- The user signals impatience or time pressure
- The user declines further questions
- The interview reaches diminishing returns (e.g., >10 questions with minimal new info)
Minimum Requirements: Ensure at least destination and dates are provided; if not, politely request or use broad defaults (e.g., "next month, moderate budget").
Behavior When Activated:
- Stop asking further questions immediately.
- Lock all previously stated inputs as fixed constraints.
- Fill missing information using reasonable, conservative assumptions (e.g., assume adults unless specified, mid-range comfort).
- Avoid aggressive optimization under uncertainty.
Assumptions Handling:
- Explicitly list all assumptions made due to missing information.
- Clearly label assumptions as adjustable.
- Avoid assumptions that materially increase cost or complexity.
- Defaults: Budget (mid-range), Travelers (adults), Pacing (moderate).
Output Requirements in Early Exit Mode:
- Provide a complete, usable plan.
- Include a section titled “Assumptions Made”.
- Include a section titled “How to Improve This Plan (Optional)”.
- Never guilt or pressure the user to continue refining.
Tone Requirements:
- Calm, respectful, and confident.
- No apologies for stopping questions.
- Frame the output as a best-effort professional recommendation.
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FINAL OUTPUT REQUIREMENTS
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The final response should include:
- High-level itinerary summary
- Key assumptions and constraints
- Identified conflicts and how they were resolved
- Major decision points and trade-offs
- Estimated cost ranges by category
- Optimized search parameters for travel portals
- Travel readiness checklist
- Clear next steps for booking and verification
- Customization: Tailor portal suggestions to user (e.g., beginner-friendly if implied).
Cinematic Ink & Color Illustration Generator — Gary Frank Style
{
"type": "illustration",
"goal": "Create a single wide cinematic illustration of a lone cowboy sitting on a wooden chair in front of an Old West saloon at dusk. Rendered with meticulous hand-inked linework over rich digitally-painted color. The technique combines bold black ink contour drawing with deep, layered, fully-rendered color work — the kind of dramatic realism found in high-end editorial illustration and graphic novel art.",
"work_surface": {
"type": "Single illustration, landscape orientation",
"aspect_ratio": "16:9 widescreen cinematic",
"medium": "Black ink line drawing with full digital color rendering — the line art has the confident hand-drawn quality of traditional inking, the color has the depth of oil-painting-influenced digital work"
},
"rendering_technique": {
"line_work": {
"tool_feel": "Traditional dip pen and brush ink on paper — confident, deliberate strokes with natural line weight variation. Not vector-clean, not scratchy-loose. The sweet spot of controlled precision with organic warmth.",
"outer_contours": "Bold black ink outlines (3-4pt equivalent) defining every figure and major object. These contour lines give the image its graphic punch — silhouettes read clearly even at thumbnail size.",
"interior_detail": "Finer ink lines (1-2pt) for facial features, leather stitching, wood grain, fabric folds, wrinkles, hair strands. This interior detail is what separates high-end illustration from simple cartoon — obsessive attention to surface texture and form.",
"spotted_blacks": "Large areas of solid black ink used strategically — deep shadows under the porch overhang, inside the hat brim, the darkest folds of the vest. These black shapes create dramatic graphic contrast and anchor the composition.",
"hatching": "Minimal. Where it appears (underside of porch ceiling, deep fabric creases), it is tight, controlled, parallel lines. Never loose or decorative. Shadows are primarily defined through color, not line hatching."
},
"color_work": {
"approach": "Fully rendered, multi-layered digital painting OVER the ink lines. Not flat fills. Not cel-shading. Every surface has continuous tonal gradation — as if each area was painted with the care of an oil study.",
"skin": "Multi-tonal. Warm tan base with cooler shadows under jawline and eye sockets, subtle red warmth on nose and sun-exposed cheekbones, precise highlights on brow ridge and cheekbone. Skin looks weathered and alive.",
"materials": "Each material rendered distinctly. Leather has a slight waxy sheen on smooth areas and matte roughness on worn patches. Denim shows a faint diagonal weave. Metal (buckle, gun, spurs) has sharp specular highlights. Wood shows grain pattern, dust accumulation, age patina. Cotton shirt has soft diffused light transmission.",
"shadow_color": "CRITICAL: Shadows are NOT just darker versions of the base color. They shift toward cool blue-violet (#2d2d44, #3a3555). A brown leather vest's shadow is not dark brown — it is dark brown with a blue-purple undertone. This color-shifting in shadows creates atmospheric depth and cinematic richness.",
"light_color": "Where direct sunset light hits, surfaces gain a warm amber-golden overlay (#FFD280, #E8A848). This is additive — the golden light sits on top of the local color, making sun-facing surfaces glow."
},
"detail_density": "Extremely high. The viewer should be able to zoom in and discover new details: individual nail heads in the porch planks, a specific pattern of cracks in the leather, the particular way dust has settled in the creases of the hat, a tiny nick in the whiskey glass rim, the wear pattern on the boot sole. This density of observed detail is what creates the feeling of a real place inhabited by a real person.",
"DO_NOT": [
"Do NOT use flat color fills — every surface needs tonal gradation",
"Do NOT use cel-shading or hard-edged color blocks",
"Do NOT use cartoon proportions or exaggeration",
"Do NOT use anime or manga rendering conventions",
"Do NOT use soft airbrush blending that erases the ink lines",
"Do NOT use watercolor transparency or bleeding edges",
"Do NOT use photorealistic rendering — the ink linework must remain visible and central",
"Do NOT use sketchy, rough, or unfinished-looking line quality",
"Do NOT use pastel or desaturated washed-out colors — the palette is rich and deep"
]
},
"color_palette": {
"sky": {
"upper": "#1a1a3e deep indigo — night approaching from above",
"middle": "#6B3A5E dusty purple-mauve transition",
"lower_horizon": "#E8A040 to #FF7B3A blazing amber-to-orange sunset glow"
},
"saloon_wood": {
"lit": "#A0784C warm aged timber catching sunset",
"shadow": "#5C3A20 dark brown under porch overhang",
"weathered": "#8B7355 grey-brown bleached planks"
},
"ground": {
"lit": "#D4B896 warm sandy dust in golden light",
"shadow": "#7A6550 cool brown where light doesn't reach"
},
"cowboy": {
"hat": "#6B5B4F dark dusty brown, lighter dusty edges #8B7B6F",
"skin": "#B8845A sun-weathered tan, #8B6B42 in deep creases",
"shirt": "#C8B8A0 faded off-white, yellowed with age and dust",
"vest": "#3C2A1A dark worn leather, near-black in deepest folds",
"jeans": "#4A5568 faded dark blue-grey denim, #7B8898 dusty highlights at knees",
"boots": "#5C3A20 dark leather, #8B6B42 scuff marks",
"buckle": "#D4A574 antique brass catching one sharp sunset point",
"gun_metal": "#4A4A4A dark steel, single sharp highlight line"
},
"light_sources": {
"sunset": "#FFD280 to #FF8C42 — dominant golden-hour warmth from left",
"saloon_interior": "#FFA040 amber oil-lamp glow from behind swinging doors"
}
},
"lighting": {
"concept": "Golden hour — the sun sits just above the horizon to the left. Nearly horizontal rays of warm amber light rake across the scene. Every raised surface catches fire. Every shadow stretches long. The air itself has visible warmth. This is the most dramatic natural lighting condition — treated here with the gravity of a Renaissance chiaroscuro painting translated into ink and color.",
"key_light": {
"source": "Setting sun, low on horizon, from the left",
"color": "#FFD280 warm amber-gold",
"direction": "Nearly horizontal, raking from left to right",
"effect_on_cowboy": "Right side of face and body warmly lit — every weathered wrinkle, every thread of stubble visible in the golden light. Left side falls into cool blue-violet shadow. Creates a dramatic half-lit, half-shadow portrait.",
"effect_on_environment": "Long shadows stretching to the right across dusty ground. Sun-facing wood surfaces glow amber. Dust particles in the air catch light like floating golden sparks."
},
"fill_light": {
"source": "Ambient sky light from the dusk sky above",
"color": "#6B7B9B cool blue-purple",
"effect": "Fills shadow areas with cool tone. Prevents pure black — you see detail in shadows, but it's all tinted blue-violet. This warm/cool contrast between key and fill is what creates the richness."
},
"accent_light": {
"source": "Oil lamp glow from inside the saloon, spilling through swinging doors and windows",
"color": "#FFA040 warm amber",
"effect": "Rim light on the back of cowboy's hat and shoulders. Separates him from background. Also casts geometric window-light rectangles on the porch floor."
},
"shadow_treatment": {
"coverage": "45-55% of image area in shadow",
"cast_shadows": "Cowboy's long shadow stretches right across the street. Porch overhang throws a hard horizontal shadow across the saloon facade. Chair legs cast thin shadow lines.",
"face_shadows": "Half-face lighting. Right side warm and detailed. Left side cool shadow — eye socket deep, cheekbone creates a sharp shadow edge, stubble dots visible in the light-to-shadow transition.",
"atmospheric": "Visible dust motes floating in the sunset light beams. Golden in the light, invisible in the shadow. Creates a sense of thick warm air."
}
},
"scene": {
"composition": "Wide cinematic frame. The cowboy sits slightly left of center — the golden ratio point. The saloon facade fills the right two-thirds of the background. Open dusty street stretches left toward the horizon and setting sun. This asymmetry — solid structure on the right, open emptiness on the left — reinforces the emotional isolation. A single figure at the boundary between civilization (the saloon) and wilderness (the open desert).",
"the_cowboy": {
"position": "Seated on a rough wooden chair on the saloon's front porch",
"pose": "Leaned back, weight on the chair's hind legs. Left boot flat on porch floor. Right ankle crossed over left knee — easy, unhurried. Right hand loosely holds a short whiskey glass resting on his right knee. The glass is half-empty. Left hand rests on the chair arm or thigh. Head tilted very slightly down, but eyes aimed forward at the horizon — the thousand-yard stare of accumulated experience. Shoulders broad but not tensed. The body language says: I am at rest, but I am never unaware.",
"face": "This must be a SPECIFIC face, not a generic cowboy. Middle-aged, 40s-50s. Square jaw with defined jawline visible through the stubble. Deep-set eyes under a heavy brow ridge — intense, observant, slightly narrowed against the sunset glare. Three-day stubble, dark with threads of grey at the chin. Sun-weathered skin — deep crow's feet radiating from eye corners, horizontal forehead creases, nasolabial folds that have become permanent grooves. A healed scar across the left cheekbone — thin, white, old. Nose slightly crooked from a long-ago break, a bump on the bridge. Thin lips set in a neutral line — not a frown, not a smile. This face has lived decades of hard outdoor life and it shows in every crease.",
"clothing_detail": "Wide-brimmed cowboy hat, dark dusty brown, battered — dents in the crown, brim slightly curled and frayed at edges, a sweat stain ring visible on the band. Faded off-white cotton shirt, sleeves rolled to mid-forearm exposing sun-tanned forearms with visible veins and tendons. Dark leather vest over the shirt, well-worn — surface cracked in places, stitching visible at seams, a few spots where the leather has gone matte from years of use. Faded dark blue-grey jeans, lighter at the knees and thighs from wear, dusty. Wide leather belt with an antique brass buckle — the buckle catches one sharp point of sunset light. Holstered revolver on the right hip — dark aged leather holster, the wooden pistol grip visible, a glint of steel. Dark brown leather boots, scuffed and scored, heels slightly worn down, spur straps buckled at the ankle."
},
"the_saloon": {
"architecture": "Classic Old West frontier saloon. Two-story wooden building with a false front (the facade extends above the actual roofline to make it look grander). Built from rough-sawn timber planks, some warped with age. A painted sign above the entrance: 'SALOON' in faded gold lettering on a dark red background — the paint is cracking, peeling at the corners, one letter slightly more faded than the others.",
"entrance": "Swinging batwing doors at the center, slightly ajar. Through the gap, warm amber light spills outward — the glow of oil lamps and activity inside. You don't see the interior clearly, just the suggestion of warmth and noise contained behind those doors.",
"windows": "Two windows flanking the entrance. Dirty glass with a warm glow from inside. One pane has a crack running diagonally across it.",
"porch": "Wooden porch running the width of the building. Planks are weathered — grey where the sun has bleached them, darker brown where foot traffic has worn them smooth. Some boards slightly warped, a few nail heads protruding. Rough-hewn timber posts support the porch overhang.",
"details": "A hitching post in front with a horse's lead rope tied to it — the rope is taut, suggesting an animal just out of frame. A wooden water trough near the hitching post, its surface greenish. A barrel beside the door. Everything covered in a thin layer of desert dust."
},
"constraints": {
"must_include": [
"Bold black ink contour lines visible throughout — this is line art with color, not a painting",
"Rich multi-layered color with tonal gradation on every surface",
"Cool blue-violet shift in all shadow areas (not just darkened base color)",
"Warm amber-golden light where sunset hits directly",
"Extremely detailed face with specific individual features — scars, wrinkles, bone structure",
"Material differentiation — leather, wood, metal, fabric, skin all look different",
"Atmospheric dust particles in sunset light beams",
"Long dramatic cast shadows on dusty ground",
"Warm glow from saloon interior as rim/accent light",
"Vast open space on left contrasting with solid saloon structure on right"
],
"must_avoid": [
"Cartoon or caricature style of any kind",
"Anime or manga rendering conventions",
"Flat color fills without gradation",
"Soft airbrush that hides the ink linework",
"Photographic realism — the ink drawing must be visible",
"Generic featureless face — this must be a specific person",
"Clean or new-looking anything — everything shows age and wear",
"Muddy dark coloring — the sunset provides rich warm light",
"Stiff posed figure — natural relaxed human body language",
"Watercolor transparency or bleeding-edge technique"
]
},
"negative_prompt": "anime, manga, chibi, cartoon, caricature, flat colors, cel-shading, minimalist, photorealistic photograph, 3D CGI render, soft airbrush, watercolor, pastel colors, sketchy rough lines, generic face, clean new clothing, bright neon, blurry, low resolution, stiff pose, modern elements, vector art, simple illustration, children's book style, pop art, abstract"
}
Cinematic Neo-Noir Triptych in Digital Art
{
"colors": {
"color_temperature": "cool",
"contrast_level": "high",
"dominant_palette": [
"teal",
"cyan",
"dark blue",
"black",
"orange"
]
},
"composition": {
"camera_angle": "multiple",
"depth_of_field": "shallow",
"focus": "A solitary man",
"framing": "The image is a triptych, a sequence of three cinematic panels. The top panel is a wide shot of a man from behind, the middle is a close-up portrait, and the bottom is a medium shot. This creates a film strip or storyboard effect."
},
"description_short": "A cinematic triptych showing a lone man in a dark, moody city at night. The scenes depict him walking on a wet street, a pensive close-up of his face, and him lighting a cigarette.",
"environment": {
"location_type": "cityscape",
"setting_details": "A modern city at night with tall buildings, neon signs, and traffic lights. The streets are wet and reflective, suggesting recent rain. The scenes take place on a crosswalk, a sidewalk, and possibly under an overpass.",
"time_of_day": "night",
"weather": "rainy"
},
"lighting": {
"intensity": "moderate",
"source_direction": "mixed",
"type": "cinematic"
},
"mood": {
"atmosphere": "Lonely and contemplative urban noir",
"emotional_tone": "melancholic"
},
"narrative_elements": {
"character_interactions": "The man is depicted alone, suggesting themes of isolation and introspection.",
"environmental_storytelling": "The dark, rainy, and empty city streets amplify the character's solitude and the moody, mysterious atmosphere of a neo-noir film.",
"implied_action": "The sequence of shots—walking, pausing to think, lighting a cigarette—suggests the character is contemplating something significant or is in a moment of crisis or decision."
},
"objects": [
"man",
"dark coat",
"messenger bag",
"wet street",
"crosswalk",
"city buildings",
"neon signs",
"traffic lights",
"lighter"
],
"people": {
"ages": [
"adult"
],
"clothing_style": "dark overcoat",
"count": "1",
"genders": [
"male"
]
},
"prompt": "Cinematic film stills in a triptych format, neo-noir style. A solitary man in his late 30s walks through a rain-slicked city street at night. The city is bathed in cool teal and blue tones from ambient light, contrasted with warm orange and yellow from neon signs and traffic lights, which reflect on the wet pavement. The first panel is a wide shot from behind, the second a tight, emotional close-up of his face, and the third shows him lighting a cigarette under an overpass. Moody, atmospheric, shallow depth of field, high contrast.",
"style": {
"art_style": "cinematic",
"influences": [
"neo-noir",
"cyberpunk",
"Blade Runner"
],
"medium": "digital art"
},
"technical_tags": [
"triptych",
"film still",
"neo-noir",
"color grading",
"teal and orange",
"cinematic lighting",
"night photography",
"wet reflections",
"bokeh"
],
"use_case": "Dataset for training AI in cinematic storytelling, mood generation, and neo-noir style replication.",
"uuid": "7c21100c-8de4-4687-8952-5de3ac5e42b3"
}