A broken, soul-crushed medieval knight
{
"subject_and_scene": {
"main_subject": "A broken, soul-crushed medieval knight kneeling in defeat, his eyes glazed with tears and trauma; his shattered armor is caked in dried mud and fresh blood. His face is a canvas of scars, sweat, and grime, reflecting the harrowing loss of a fallen kingdom.",
"action": "Gripping his sword's hilt with trembling hands as if it's the only thing keeping him from collapsing; his chest heaving in rhythmic, heavy gasps of despair.",
"environment": "A desolate, windswept battlefield at the edge of an ancient forest; a hazy, ethereal fog rolls over the ground, partially obscuring the distant, smoldering ruins of a castle. Petals or embers are caught in the wind, drifting past his face."
},
"cinematography": {
"camera_model": "Sony Venice 2",
"sensor_type": "Full Frame",
"shot_type": "Medium Close-Up (Vertical composition focusing on the knight's torso and face, but keeping his kneeling posture visible)",
"camera_angle": "Low Angle (Slightly tilted Dutch Angle to evoke a sense of psychological instability and sorrow)",
"movement": "Slow 'Dolly In' combined with a 'Snorricam' effect to make the knight's struggle feel claustrophobic and intensely personal"
},
"optics": {
"lens_type": "Anamorphic (to create emotional 'dream-like' fall-off and dramatic flares)",
"focal_length": "50mm (providing a natural but emotionally focused perspective)",
"aperture": "f/1.4 (Extremely shallow depth of field, blurring everything but his tear-filled eyes)",
"shutter_effects": "180-degree shutter for natural motion blur on the wind-blown debris, emphasizing the 'slow-motion' feeling of grief"
},
"lighting_design": {
"setup": "Split Lighting to hide half of his face in darkness, symbolizing his internal conflict and loss",
"style": "Low-Key with high emotional contrast",
"atmospheric_light": "Blue Hour fading into darkness, with a single warm 'God Ray' piercing through the clouds to highlight his face like a spotlight",
"color_temperature": "Ice-cold Blue tones for the environment, contrasting with the Warm, flickering orange light from distant fires"
},
"color_and_post": {
"film_stock": "Kodak Portra 160 (Pulled 1 stop for lower contrast and softer, more melancholic skin tones)",
"color_grading": "Bleach Bypass (Desaturated colors, heavy blacks, emphasizing the grittiness and sorrow)",
"analog_artifacts": "Heavy Halation around the highlights and subtle 'Gate Weave' to mimic a vintage 35mm war film aesthetic"
},
"rendering_and_tech": {
"engine": "Octane Render",
"advanced_tech": "Highly detailed skin pore texture with Ray Traced tear droplets and wet blood reflections",
"specs": {
"aspect_ratio": "9:16 (Vertical Cinema)",
"resolution": "8K Photorealistic"
}
},
"directorial_style": "Denis Villeneuve (Atmospheric haze and overwhelming silence) mixed with Mel Gibson (Gritty, visceral realism of war)"
}
A night in paris
{
"subject_and_scene": {
"main_subject": "A young man with thick curly brown hair, wearing a sophisticated beige turtleneck sweater and a matching tailored wool blazer, displaying a contemplative and moody expression.",
"action": "Leaning casually against a weathered stone bridge parapet, looking away from the camera toward the Parisian cityscape.",
"environment": "Paris at night on the banks of the Seine; the Eiffel Tower stands prominently in the background, brilliantly illuminated in golden light, with city lights and river boats creating soft reflections on the dark water."
},
"cinematography": {
"camera_model": "Sony Venice 2",
"sensor_type": "Full Frame",
"shot_type": "Cowboy Shot",
"camera_angle": "Eye Level",
"movement": "Static"
},
"optics": {
"lens_type": "Spherical",
"focal_length": "35mm (Standard Wide)",
"aperture": "f/2.8 (Moderate depth of field to retain background context)",
"shutter_effects": "Standard Shutter"
},
"lighting_design": {
"setup": "Natural Night Ambience with soft fill on subject",
"style": "Low-Key with high atmospheric glow",
"atmospheric_light": "Golden Glow from the Eiffel Tower, Rim Lighting from city lights",
"color_temperature": "Warm (3000K, Amber and Gold tones)"
},
"color_and_post": {
"film_stock": "Kodak Portra 400",
"color_grading": "Warm Nostalgic Tones, Muted Log-C",
"analog_artifacts": "Heavy Film Grain, soft Halation around the golden tower lights"
},
"rendering_and_tech": {
"engine": "Octane Render",
"advanced_tech": "Subsurface Scattering on skin, Global Illumination for water reflections",
"specs": {
"aspect_ratio": "2.39:1 (CinemaScope)",
"resolution": "8K, Photorealistic, Hyper-detailed"
}
},
"directorial_style": "Denis Villeneuve (Atmospheric mood and pensive composition)"
}
A three-panel monochromatic image
{
"subject": {
"description": "A three-panel monochromatic image. Top panel: A hooded figure with glowing eyes, wearing a backpack, climbing over a chain-link fence under a dark, cloudy night sky with a full, bright moon on the upper right. Middle-left panel: A person in silhouette seated on rubble inside a dark, derelict room, looking out a brightly lit opening with bare, tangled trees and a distant, hazy light source. Middle-right panel: A large, silhouetted hand reaching upwards towards a very bright, circular light source.",
"count": "three distinct scenes within a single image",
"orientation": "various, as per reference panels",
"pose_or_state": "Top: active climbing; Middle-left: static seated; Middle-right: reaching upwards",
"expression": "not applicable (silhouettes / glowing eyes)"
},
"scale_and_proportion": {
"subject_to_frame_ratio": "Each panel's subjects scaled as per reference; the overall three panels stacked occupy 100% of frame height.",
"proportions": "locked to reference",
"negative_space": "significant, particularly in the top and middle-right panels, created by dark areas and the stipple effect, identical to reference"
},
"composition": {
"shot_type": "Top: medium shot; Middle-left: medium interior shot; Middle-right: close-up",
"camera_angle": "Top: slightly low angle; Middle-left: low angle; Middle-right: eye-level for the hand",
"framing": "unchanged from reference (three vertical panels)",
"symmetry": "asymmetrical per panel; overall triptych structure is vertically aligned with strong horizontal panel dividers",
"background": "Top: cloudy night sky with moon and chain-link fence; Middle-left: bare trees and distant light through an opening; Middle-right: plain dark background with a dominant bright circular light",
"depth_of_field": "Top: deep, everything in sharp stipple focus; Middle-left: deep focus outside opening, foreground elements in stipple detail; Middle-right: sharp focus on hand, light source is diffuse within the stipple pattern"
},
"temporal_context": {
"era": "contemporary / timeless desolate aesthetic",
"modern_elements": false,
"retro_stylization": false,
"trend_influence": false
},
"style": {
"visual_type": "black and white stipple / halftone graphic art mimicking print media",
"realism_level": "forms and lighting are realistic, but the rendering is entirely through a stipple pattern",
"art_style": "halftone / stipple graphic art",
"stylization": true,
"interpretation": "literal reproduction, including the specific stipple pattern and black and white rendering"
},
"lighting": {
"setup_type": "predominantly backlighting from a single dominant source per panel",
"light_direction": "Top: frontal (moon); Middle-left: frontal (through opening); Middle-right: frontal (from the circular light source)",
"light_quality": "hard light creating stark silhouettes, with bright, diffused glow around light sources, all rendered with stipple",
"contrast": "very high",
"shadow_behavior": "sharp and defined, creating strong silhouettes, composed of dense stipple dots",
"color_temperature": "not applicable (monochromatic)",
"lighting_variation": "minimal within each panel, distinct backlighting per panel"
},
"materials": {
"primary_materials": [
"human figures (silhouettes)",
"chain-link fence (metal)",
"clouds",
"bare trees / branches",
"rubble / concrete / rough ground",
"generic rough textures"
],
"surface_finish": "not distinct due to stipple and silhouette; implied matte for opaque objects",
"light_reflection": "minimal, primarily silhouette edges defined by stipple",
"material_accuracy": "implied forms accurate through silhouette and stipple density"
},
"color_palette": {
"dominant_colors": [
"black",
"white"
],
"saturation": "not applicable (monochromatic)",
"contrast_level": "very high",
"color_shift": false
},
"texture_and_detail": {
"surface_detail": "rendered entirely through varying density of stipple dots; fence mesh, tree branches, ground rubble are visible through dot patterns",
"grain_noise": "none, only intentional stipple/halftone dots of precise size and distribution",
"micro_details": "preserved through stipple density where present",
"sharpness": "sharp forms, but edges and gradients are defined by discrete dots of the stipple pattern"
},
"camera_render_settings": {
"lens_equivalent": "standard/normal lens look across panels",
"perspective_distortion": "none",
"aperture_look": "deep depth of field for top and middle-left, implied very wide aperture for diffuse light source in middle-right (but hand is still sharp)",
"resolution": "high",
"render_quality": "clean and neutral, but with the explicit and precise stipple effect"
},
"constraints": {
"no_additional_objects": true,
"no_reframing": true,
"no_crop": true,
"no_stylization": false,
"no_artistic_license": true,
"no_text": true,
"no_watermark": true,
"no_effects": true,
"no_dramatic_lighting": true,
"no_color_grading": true,
"no_smooth_gradients": true,
"strictly_black_and_white": true
},
"iteration_instruction": {
"compare_to_reference": true,
"fix_geometry_first": true,
"then_fix_composition": true,
"then_fix_lighting": true,
"then_fix_color": true,
"then_fix_stipple_pattern_fidelity": true,
"ignore_aesthetic_improvements": true
},
"negative_prompt": [
"creative",
"cinematic",
"artistic",
"illustration",
"abstract",
"dramatic",
"wide-angle",
"fisheye",
"exaggeration",
"reinterpretation",
"extra elements",
"modernized",
"retro look",
"color grading",
"AI artifacts",
"smooth",
"gradient",
"grayscale",
"sepia",
"full color",
"soft focus",
"blurry",
"realistic photograph (without stipple)",
"painting",
"sketch",
"watercolor",
"cartoon",
"comic book (unless specifically for stipple effect)"
]
}
A Wrinkle in Time
{
"prompt": "You will perform an image edit using the person from the provided photo as the main subject. Preserve his core likeness. Transform Subject 1 (male) into a Victorian time traveler who has just materialized in a dense, prehistoric jungle. The image must be Ultra-Photorealistic, Movie-Quality, and highly detailed. The scene captures the moment of arrival, shot on Arri Alexa with cinematic lighting and a shallow depth of field. He stands amidst towering ferns and ancient cycads, looking completely out of place in his formal 19th-century attire, contrasting the rugged, humid environment with his refined appearance.",
"details": {
"year": "1895 / 65 Million BC",
"genre": "Cinematic Photorealism",
"location": "A dense, steaming Cretaceous jungle floor filled with giant ferns, ancient conifers, and thick atmospheric fog.",
"lighting": [
"Volumetric god rays piercing through the canopy",
"Dappled sunlight",
"High dynamic range"
],
"camera_angle": "Medium close-up at eye level, focusing on the subject with the background falling into soft bokeh.",
"emotion": [
"Disbelief",
"Awe",
"Scientific curiosity",
"Fear"
],
"color_palette": [
"Deep emerald greens",
"Earthy mud browns",
"Burnished brass",
"Tweed grey"
],
"atmosphere": [
"Humid",
"Primordial",
"Claustrophobic",
"Mysterious"
],
"environmental_elements": "Floating pollen particles, massive prehistoric insects buzzing in the background, a large ominous silhouette of a dinosaur visible through the thick mist.",
"subject1": {
"costume": "A bespoke three-piece Victorian tweed suit, a slightly askew cravat, and intricate brass steampunk goggles pushed up onto his forehead.",
"subject_expression": "Wide-eyed shock mixed with fascination, mouth slightly open, sweat beading on his brow.",
"subject_action": "Clutching a glowing, smoking brass chronometer device in one hand while tentatively reaching out to touch a massive, alien-looking fern frond with the other."
},
"negative_prompt": {
"exclude_visuals": [
"modern buildings",
"paved roads",
"cars",
"cell phones",
"contemporary fashion",
"cleanliness"
],
"exclude_styles": [
"cartoon",
"3D render",
"illustration",
"painting",
"low resolution",
"blur",
"sketch"
],
"exclude_colors": [
"neon",
"pastel pinks",
"artificial brights"
],
"exclude_objects": [
"spaceships",
"aliens",
"modern weapons"
]
}
}
}