A broken, soul-crushed medieval knight
{
"subject_and_scene": {
"main_subject": "A broken, soul-crushed medieval knight kneeling in defeat, his eyes glazed with tears and trauma; his shattered armor is caked in dried mud and fresh blood. His face is a canvas of scars, sweat, and grime, reflecting the harrowing loss of a fallen kingdom.",
"action": "Gripping his sword's hilt with trembling hands as if it's the only thing keeping him from collapsing; his chest heaving in rhythmic, heavy gasps of despair.",
"environment": "A desolate, windswept battlefield at the edge of an ancient forest; a hazy, ethereal fog rolls over the ground, partially obscuring the distant, smoldering ruins of a castle. Petals or embers are caught in the wind, drifting past his face."
},
"cinematography": {
"camera_model": "Sony Venice 2",
"sensor_type": "Full Frame",
"shot_type": "Medium Close-Up (Vertical composition focusing on the knight's torso and face, but keeping his kneeling posture visible)",
"camera_angle": "Low Angle (Slightly tilted Dutch Angle to evoke a sense of psychological instability and sorrow)",
"movement": "Slow 'Dolly In' combined with a 'Snorricam' effect to make the knight's struggle feel claustrophobic and intensely personal"
},
"optics": {
"lens_type": "Anamorphic (to create emotional 'dream-like' fall-off and dramatic flares)",
"focal_length": "50mm (providing a natural but emotionally focused perspective)",
"aperture": "f/1.4 (Extremely shallow depth of field, blurring everything but his tear-filled eyes)",
"shutter_effects": "180-degree shutter for natural motion blur on the wind-blown debris, emphasizing the 'slow-motion' feeling of grief"
},
"lighting_design": {
"setup": "Split Lighting to hide half of his face in darkness, symbolizing his internal conflict and loss",
"style": "Low-Key with high emotional contrast",
"atmospheric_light": "Blue Hour fading into darkness, with a single warm 'God Ray' piercing through the clouds to highlight his face like a spotlight",
"color_temperature": "Ice-cold Blue tones for the environment, contrasting with the Warm, flickering orange light from distant fires"
},
"color_and_post": {
"film_stock": "Kodak Portra 160 (Pulled 1 stop for lower contrast and softer, more melancholic skin tones)",
"color_grading": "Bleach Bypass (Desaturated colors, heavy blacks, emphasizing the grittiness and sorrow)",
"analog_artifacts": "Heavy Halation around the highlights and subtle 'Gate Weave' to mimic a vintage 35mm war film aesthetic"
},
"rendering_and_tech": {
"engine": "Octane Render",
"advanced_tech": "Highly detailed skin pore texture with Ray Traced tear droplets and wet blood reflections",
"specs": {
"aspect_ratio": "9:16 (Vertical Cinema)",
"resolution": "8K Photorealistic"
}
},
"directorial_style": "Denis Villeneuve (Atmospheric haze and overwhelming silence) mixed with Mel Gibson (Gritty, visceral realism of war)"
}
A Moment Shared with the Wild
Create a photorealistic image of me and a wild ${wild_animal} taking a spontaneous selfie together in the animal’s natural habitat.
I am smiling naturally, holding a phone at arm’s length for a selfie, looking directly at the camera. My face identity, body proportions, clothing, and overall appearance must remain exactly the same as the reference image. Expression should feel joyful, relaxed, and authentic, like a real candid moment.
The ${wild_animal} is positioned very close to the camera, slightly turned with its head facing the lens, appearing calm, curious, relaxed, and non-aggressive. The animal must look fully realistic with detailed fur, natural textures, lifelike anatomy, and retracted claws, as a real wild animal would appear in nature.
Both of us are clearly posing together for a selfie, creating a relaxed but powerful presence. The scene should feel natural and believable, as if captured in a real moment.
Camera & Composition:
Close, handheld iPhone-style selfie angle, arm-length distance
Slight wide-angle distortion typical of phone selfies
Informal, slightly off-center framing
Shallow depth of field focused on me and the ${wild_animal}
Lighting:
Natural outdoor lighting with warm tones
Soft shadows and gentle highlights
Subtle sunlight lens flare if appropriate
Background:
Authentic outdoor environment typical for the ${wild_animal} (jungle, forest, savanna, grassland, etc.)
Natural elements softly blurred in the background
Effects:
Very subtle motion blur near the edges
Gentle photographic softness on background edges
Minimal film-like grain for realism
Natural color balance with a slight warm tint
Important rules:
Preserve my face identity and clothing exactly
Keep realistic animal anatomy and behavior
No third-person camera angles
The image must feel like a real, candid iPhone selfie taken in the wild
A retro-styled adventurer takes a pause by a lush jungle riverbank.
{
"image_analysis": {
"environment": {
"type": "Outdoor",
"setting": "Jungle / Tropical Forest / Riverbank",
"details": "Dense vegetation, presence of water with lily pads, mud or dirt bank."
},
"technical_aspects": {
"camera_angle": "Eye-level relative to the crouching subject, slightly side-profile.",
"lens_type": "Telephoto lens (estimated 85mm-135mm)",
"depth_of_field": "Shallow, background and foreground are blurred (bokeh).",
"composition": "Rule of thirds, subject centered but looking back."
},
"lighting": {
"condition": "Natural daylight, dappled sunlight filtering through trees.",
"sources": [
{
"type": "Sunlight",
"angle": "From above and slightly behind the subject (Backlighting/Rim lighting)",
"color": "Warm White / Golden",
"intensity": "High contrast",
"effect_on_objects": "Creates a halo effect on the subject's hair, highlights the shoulder blade and the curve of the back. Causes lens flare/light leaks in the foreground."
}
]
},
"subject": {
"demographics": {
"gender": "Female",
"age_group": "Young Adult (approx. 20-30s)",
"identity": "Anonymized (resembles 1980s aesthetic)"
},
"orientation": {
"body_facing": "Side profile (facing right of frame)",
"head_facing": "Turned left, looking directly at the camera",
"gaze": "Direct eye contact"
},
"emotional_state": {
"expression": "Alert, slightly surprised or candid, neutral.",
"mood": "Wild, naturalistic, slightly vulnerable but composed.",
"sensuality": "Moderate to High (due to attire and pose, but context is action/survival)."
},
"pose": {
"general": "Deep squat / Crouching position.",
"feet_placement": "Left foot flat on the ground (wearing a shoe), right foot tucked behind on toes (barefoot).",
"hand_placement": "Left hand holding a canteen strap near the knee, right arm obscured/resting.",
"visibility": "Full body visible from head to feet."
},
"head_and_face": {
"hair": {
"color": "Blonde",
"style": "Short, layered, messy/shaggy cut (mullet-esque), wet look or styled casually.",
"texture": "Wavy/Straight mix",
"light_interaction": "Strongly back-lit, glowing edges."
},
"ears": "Partially visible through hair.",
"forehead": "Partially covered by bangs.",
"eyes": "Wide, alert.",
"nose": "Straight, defined bridge.",
"mouth": "Lips slightly parted, natural color.",
"chin": "Defined, slightly pointed.",
"structure": "Oval face shape, high cheekbones."
},
"body_type": {
"build": "Slender, athletic, toned.",
"skin_tone": "Fair to medium tan.",
"neck": "Slender, tendons visible due to head turn.",
"shoulders": "Bony, defined.",
"chest": {
"ratio": "Proportional to slender frame.",
"estimated_size": "Small to Medium.",
"bra_status": "No bra (swimsuit support).",
"nipple_visibility": "Not explicitly visible/defined.",
"shape": "Natural side profile."
},
"abdomen": {
"ratio": "Slim, compressed due to crouching.",
"definition": "Smooth."
},
"hips_and_glutes": {
"ratio": "Curvy relative to waist.",
"prominence": "High prominence due to crouching pose and high-cut swimwear.",
"shape": "Rounded."
},
"legs": {
"thighs": "Toned, compressed against calves.",
"knees": "Sharp angle.",
"calves": "Visible, muscular tension."
}
},
"clothing": {
"upper_body": {
"item": "One-piece swimsuit",
"color": "Black",
"material": "Spandex/Lycra (shiny/wet look)",
"style": "Scoop back, thin straps (halter style likely)."
},
"lower_body": {
"item": "Swimsuit bottom (connected)",
"style": "High-cut leg openings, exposing upper thigh and hip bone."
},
"footwear": {
"left_foot": "Saddle shoe (White with black middle section), laced.",
"right_foot": "Barefoot."
}
},
"accessories": {
"items": [
"Canteen (Metal/Silver with black strap)"
]
},
"light_interaction_body": "Highlight on the left shoulder blade, rim light on the back curve, soft shadow on the face, bright highlights on the shin."
},
"objects": [
{
"name": "Canteen / Flask",
"description": "Silver metal container with a strap.",
"purpose": "Prop indicating survival/hiking context.",
"position": "Held in left hand, resting near knee."
},
{
"name": "Shoe (detached)",
"description": "A second saddle shoe appears to be on the ground in the foreground left (partially cropped).",
"purpose": "Implies a casual or changing state.",
"position": "Bottom left corner."
},
{
"name": "Vegetation",
"description": "Ferns, lily pads on water.",
"color": "Green, dark green.",
"position": "Background and right side."
},
{
"name": "Blurred Foreground Grass/Reeds",
"description": "Out-of-focus yellow/brown stalks.",
"purpose": "Adds depth and voyeuristic framing.",
"position": "Crossing the subject's body in the foreground."
}
],
"negative_prompt": "cartoon, 3d render, illustration, drawing, low quality, pixelated, blurry face, distorted hands, extra limbs, bad anatomy, studio background, grey background, urban setting, fully clothed, denim, heavy makeup, mustache, beard, male."
}
}
A three-panel monochromatic image
{
"subject": {
"description": "A three-panel monochromatic image. Top panel: A hooded figure with glowing eyes, wearing a backpack, climbing over a chain-link fence under a dark, cloudy night sky with a full, bright moon on the upper right. Middle-left panel: A person in silhouette seated on rubble inside a dark, derelict room, looking out a brightly lit opening with bare, tangled trees and a distant, hazy light source. Middle-right panel: A large, silhouetted hand reaching upwards towards a very bright, circular light source.",
"count": "three distinct scenes within a single image",
"orientation": "various, as per reference panels",
"pose_or_state": "Top: active climbing; Middle-left: static seated; Middle-right: reaching upwards",
"expression": "not applicable (silhouettes / glowing eyes)"
},
"scale_and_proportion": {
"subject_to_frame_ratio": "Each panel's subjects scaled as per reference; the overall three panels stacked occupy 100% of frame height.",
"proportions": "locked to reference",
"negative_space": "significant, particularly in the top and middle-right panels, created by dark areas and the stipple effect, identical to reference"
},
"composition": {
"shot_type": "Top: medium shot; Middle-left: medium interior shot; Middle-right: close-up",
"camera_angle": "Top: slightly low angle; Middle-left: low angle; Middle-right: eye-level for the hand",
"framing": "unchanged from reference (three vertical panels)",
"symmetry": "asymmetrical per panel; overall triptych structure is vertically aligned with strong horizontal panel dividers",
"background": "Top: cloudy night sky with moon and chain-link fence; Middle-left: bare trees and distant light through an opening; Middle-right: plain dark background with a dominant bright circular light",
"depth_of_field": "Top: deep, everything in sharp stipple focus; Middle-left: deep focus outside opening, foreground elements in stipple detail; Middle-right: sharp focus on hand, light source is diffuse within the stipple pattern"
},
"temporal_context": {
"era": "contemporary / timeless desolate aesthetic",
"modern_elements": false,
"retro_stylization": false,
"trend_influence": false
},
"style": {
"visual_type": "black and white stipple / halftone graphic art mimicking print media",
"realism_level": "forms and lighting are realistic, but the rendering is entirely through a stipple pattern",
"art_style": "halftone / stipple graphic art",
"stylization": true,
"interpretation": "literal reproduction, including the specific stipple pattern and black and white rendering"
},
"lighting": {
"setup_type": "predominantly backlighting from a single dominant source per panel",
"light_direction": "Top: frontal (moon); Middle-left: frontal (through opening); Middle-right: frontal (from the circular light source)",
"light_quality": "hard light creating stark silhouettes, with bright, diffused glow around light sources, all rendered with stipple",
"contrast": "very high",
"shadow_behavior": "sharp and defined, creating strong silhouettes, composed of dense stipple dots",
"color_temperature": "not applicable (monochromatic)",
"lighting_variation": "minimal within each panel, distinct backlighting per panel"
},
"materials": {
"primary_materials": [
"human figures (silhouettes)",
"chain-link fence (metal)",
"clouds",
"bare trees / branches",
"rubble / concrete / rough ground",
"generic rough textures"
],
"surface_finish": "not distinct due to stipple and silhouette; implied matte for opaque objects",
"light_reflection": "minimal, primarily silhouette edges defined by stipple",
"material_accuracy": "implied forms accurate through silhouette and stipple density"
},
"color_palette": {
"dominant_colors": [
"black",
"white"
],
"saturation": "not applicable (monochromatic)",
"contrast_level": "very high",
"color_shift": false
},
"texture_and_detail": {
"surface_detail": "rendered entirely through varying density of stipple dots; fence mesh, tree branches, ground rubble are visible through dot patterns",
"grain_noise": "none, only intentional stipple/halftone dots of precise size and distribution",
"micro_details": "preserved through stipple density where present",
"sharpness": "sharp forms, but edges and gradients are defined by discrete dots of the stipple pattern"
},
"camera_render_settings": {
"lens_equivalent": "standard/normal lens look across panels",
"perspective_distortion": "none",
"aperture_look": "deep depth of field for top and middle-left, implied very wide aperture for diffuse light source in middle-right (but hand is still sharp)",
"resolution": "high",
"render_quality": "clean and neutral, but with the explicit and precise stipple effect"
},
"constraints": {
"no_additional_objects": true,
"no_reframing": true,
"no_crop": true,
"no_stylization": false,
"no_artistic_license": true,
"no_text": true,
"no_watermark": true,
"no_effects": true,
"no_dramatic_lighting": true,
"no_color_grading": true,
"no_smooth_gradients": true,
"strictly_black_and_white": true
},
"iteration_instruction": {
"compare_to_reference": true,
"fix_geometry_first": true,
"then_fix_composition": true,
"then_fix_lighting": true,
"then_fix_color": true,
"then_fix_stipple_pattern_fidelity": true,
"ignore_aesthetic_improvements": true
},
"negative_prompt": [
"creative",
"cinematic",
"artistic",
"illustration",
"abstract",
"dramatic",
"wide-angle",
"fisheye",
"exaggeration",
"reinterpretation",
"extra elements",
"modernized",
"retro look",
"color grading",
"AI artifacts",
"smooth",
"gradient",
"grayscale",
"sepia",
"full color",
"soft focus",
"blurry",
"realistic photograph (without stipple)",
"painting",
"sketch",
"watercolor",
"cartoon",
"comic book (unless specifically for stipple effect)"
]
}