“Blue Hour Bridge” (full-body, cinematic but still IG)
{
"category": "BLUE_HOUR_BRIDGE_FULLBODY",
"subject": {
"demographics": "Adult woman, 21-29, Turkish-looking, calm confident vibe.",
"hair": {
"color": "Dark brown",
"style": "Loose waves, slightly wind-touched",
"texture": "Individual strands visible",
"movement": "Small motion in hair tips"
},
"face": {
"eyes": "Calm direct gaze",
"skin_details": "Natural texture, no smoothing"
},
"clothing": {
"outfit": "Minimal black coat + fitted top, no logos",
"fabric": "Coat texture visible, slight wrinkles"
},
"accessories": {
"jewelry": ["Silver hoops"]
}
},
"pose": {
"type": "Full-body leaning on railing",
"orientation": "Body angled, head turned to camera",
"hands": "Hands resting on railing, fingers correct",
"gaze": "Direct eye contact",
"expression": "Neutral calm confidence"
},
"setting": {
"environment": "Bridge at blue hour",
"background_elements": [
"City lights bokeh",
"Cool dusk ambience",
"Railing texture visible"
],
"depth": "Subject sharp, background bokeh"
},
"camera": {
"shot_type": "Full-body portrait",
"angle": "Eye-level",
"focal_length_equivalent": "35mm editorial",
"framing": "4:5, subject off-center",
"focus": "Face sharp, background creamy"
},
"lighting": {
"source": "Ambient dusk + city light bounce",
"direction": "Soft front fill from environment",
"highlights": "Controlled, subtle"
},
"mood_and_expression": {
"tone": "Cinematic, calm, premium",
"atmosphere": "Blue hour dreamy realism"
},
"style_and_realism": {
"style": "Photoreal social/editorial",
"imperfections": "Slight low-light noise allowed"
},
"technical_details": {
"aspect_ratio": "4:5",
"noise": "Mild low-light grain"
},
"constraints": {
"adult_only": true,
"no_text": true,
"no_logos": true,
"no_watermarks": true
},
"negative_prompt": [
"fake skyline", "cgi",
"plastic skin", "over-smoothing",
"extra fingers", "warped railing",
"readable text", "logos", "watermark"
]
}
A broken, soul-crushed medieval knight
{
"subject_and_scene": {
"main_subject": "A broken, soul-crushed medieval knight kneeling in defeat, his eyes glazed with tears and trauma; his shattered armor is caked in dried mud and fresh blood. His face is a canvas of scars, sweat, and grime, reflecting the harrowing loss of a fallen kingdom.",
"action": "Gripping his sword's hilt with trembling hands as if it's the only thing keeping him from collapsing; his chest heaving in rhythmic, heavy gasps of despair.",
"environment": "A desolate, windswept battlefield at the edge of an ancient forest; a hazy, ethereal fog rolls over the ground, partially obscuring the distant, smoldering ruins of a castle. Petals or embers are caught in the wind, drifting past his face."
},
"cinematography": {
"camera_model": "Sony Venice 2",
"sensor_type": "Full Frame",
"shot_type": "Medium Close-Up (Vertical composition focusing on the knight's torso and face, but keeping his kneeling posture visible)",
"camera_angle": "Low Angle (Slightly tilted Dutch Angle to evoke a sense of psychological instability and sorrow)",
"movement": "Slow 'Dolly In' combined with a 'Snorricam' effect to make the knight's struggle feel claustrophobic and intensely personal"
},
"optics": {
"lens_type": "Anamorphic (to create emotional 'dream-like' fall-off and dramatic flares)",
"focal_length": "50mm (providing a natural but emotionally focused perspective)",
"aperture": "f/1.4 (Extremely shallow depth of field, blurring everything but his tear-filled eyes)",
"shutter_effects": "180-degree shutter for natural motion blur on the wind-blown debris, emphasizing the 'slow-motion' feeling of grief"
},
"lighting_design": {
"setup": "Split Lighting to hide half of his face in darkness, symbolizing his internal conflict and loss",
"style": "Low-Key with high emotional contrast",
"atmospheric_light": "Blue Hour fading into darkness, with a single warm 'God Ray' piercing through the clouds to highlight his face like a spotlight",
"color_temperature": "Ice-cold Blue tones for the environment, contrasting with the Warm, flickering orange light from distant fires"
},
"color_and_post": {
"film_stock": "Kodak Portra 160 (Pulled 1 stop for lower contrast and softer, more melancholic skin tones)",
"color_grading": "Bleach Bypass (Desaturated colors, heavy blacks, emphasizing the grittiness and sorrow)",
"analog_artifacts": "Heavy Halation around the highlights and subtle 'Gate Weave' to mimic a vintage 35mm war film aesthetic"
},
"rendering_and_tech": {
"engine": "Octane Render",
"advanced_tech": "Highly detailed skin pore texture with Ray Traced tear droplets and wet blood reflections",
"specs": {
"aspect_ratio": "9:16 (Vertical Cinema)",
"resolution": "8K Photorealistic"
}
},
"directorial_style": "Denis Villeneuve (Atmospheric haze and overwhelming silence) mixed with Mel Gibson (Gritty, visceral realism of war)"
}
Beach Walk Golden Hour (full-body, travel)
{
"category": "BEACH_WALK_GOLDEN_HOUR_FULLBODY",
"subject": {
"demographics": "Adult woman, 21-29, Turkish-looking, travel influencer vibe.",
"hair": {
"color": "Dark brown",
"style": "Loose waves, wind-touched",
"texture": "Natural strands, flyaways",
"movement": "Hair moving lightly with sea breeze"
},
"face": {
"eyes": "Happy, squinting slightly in sun",
"skin_details": "Realistic texture, sun-kissed glow (not oily)",
"makeup": "Minimal beach look"
},
"clothing": {
"outfit": "Linen dress or beach cover-up (no logos)",
"fabric": "Linen weave visible, gentle wrinkles",
"movement": "Dress hem moving naturally"
},
"accessories": {
"jewelry": ["Silver hoops"]
}
},
"pose": {
"type": "Full-body walking candid",
"orientation": "Mid-step along shoreline",
"hands": "One hand holding dress hem, other brushing hair back",
"gaze": "Looking down laughing, then glancing toward camera vibe",
"posture": "Carefree, relaxed"
},
"setting": {
"environment": "Beach shoreline",
"background_elements": [
"Soft sunset reflections on water",
"Footprints in sand",
"Subtle haze (natural sea air, not smoke)"
],
"depth": "Subject sharp, background softly blurred"
},
"camera": {
"shot_type": "Full-body travel photo",
"angle": "Eye-level",
"focal_length_equivalent": "26mm phone or 35mm editorial",
"framing": "4:5",
"focus": "Face readable; motion blur minimal"
},
"lighting": {
"source": "Golden hour sunlight",
"direction": "Back/side rim light on hair and shoulders",
"highlights": "Controlled sun flare",
"shadows": "Soft, warm"
},
"mood_and_expression": {
"tone": "Dreamy, carefree, warm",
"expression": "Natural laughter",
"atmosphere": "Wanderlust candid"
},
"style_and_realism": {
"style": "Photoreal travel influencer",
"imperfections": "Slight motion blur on dress hem allowed; face stays detailed"
},
"technical_details": {
"aspect_ratio": "4:5",
"noise": "Low to mild",
"motion_blur": "Subtle in fabric only"
},
"constraints": {
"adult_only": true,
"no_text": true,
"no_logos": true,
"no_watermarks": true
},
"negative_prompt": [
"watergun splash", "fake water texture",
"extra limbs", "warped horizon",
"readable text", "logos", "watermark"
]
}
Director Variation Grid: One Still, Eight Auteur Re-Shoots
Create a single 3x3 grid image (square, 2048x2048, high detail).
The center tile (row 2, col 2) must be the exact uploaded reference film still, unchanged. Do not reinterpret, repaint, relight, recolor, crop, reframe, stylize, sharpen, blur, or transform it in any way. It must remain exactly as provided.
Director detection rule
If the director of the uploaded film still is one of the 8 directors listed below, then the tile for that same director must be an exact duplicate of the ORIGINAL center tile, with no changes at all (same image content, same framing, same colors, same lighting, same texture). Only apply the label.
All other tiles follow the normal re-shoot rules.
Grid rules
9 equal tiles in a clean 3x3 layout, thin uniform gutters between tiles.
Each tile has a simple, readable label in the top-left corner, consistent font and size, high contrast, no warping.
Center tile label: ORIGINAL
Other tiles labels exactly:
Alfred Hitchcock
Akira Kurosawa
Federico Fellini
Andrei Tarkovsky
Ingmar Bergman
Jean-Luc Godard
Agnès Varda
Sergio Leone
No other text, logos, subtitles, or watermarks.
Keep the 3x3 alignment perfectly straight and clean.
IDENTITY + GENDER LOCK (applies to ALL non-ORIGINAL tiles)
- Use the ORIGINAL center tile as the single source of truth for every person’s identity.
- Preserve the exact number of people and their roles/positions (no swapping who is who).
- Do NOT change any person’s gender or gender presentation. No gender swap, no sex change, no cross-casting.
- Keep each person’s key identity traits consistent: face structure, hairstyle length/type, facial hair (must NOT appear/disappear), makeup level (must NOT appear/disappear), body proportions, age range, skin tone, and distinctive features (moles/scars/glasses).
- Do not turn one person into a different person. Do not merge faces. Do not split one person into two. Do not duplicate the same face across different people.
- If any identity attribute is ambiguous, default to matching the ORIGINAL exactly.
- Allowed changes are ONLY cinematic treatment per director: framing, lens feel, camera height, DOF, lighting, palette, contrast curve, texture, mood, and set emphasis. Identities must remain locked.
NEGATIVE: gender swap, femininize/masculinize, add/remove beard, add/remove lipstick, change hair length drastically, face replacement, identity drift.
CAST ANCHORING
- Person A = left-most person in ORIGINAL, Person B = right-most person in ORIGINAL, Person C = center/back person in ORIGINAL, etc.
- Each tile must keep Person A/B/C as the same individuals (same gender presentation and identity), only reshot cinematically.
Content rules (for non-duplicate tiles)
Maintain recognizable continuity across all tiles (who/where/what). Do not change identities into different people.
Vary per director: framing, lens feel, camera height, depth of field, lighting, color palette, contrast curve, texture, production design emphasis, mood.
Ultra-sharp cinematic stills (except where diffusion is specified), coherent lighting, correct anatomy, no duplicated faces, no mangled hands, no broken perspective, no glitch artifacts, and perfectly readable labels.
Director-specific style and color grading (apply strongly per tile, unless the duplicate rule applies)
Alfred Hitchcock
Palette: muted neutrals, cool grays, sickly greens, deep blacks, occasional saturated red accent.
Contrast: high contrast with crisp, suspenseful shadows.
Texture: classic 35mm cleanliness with tense atmosphere.
Lens/DOF: 35–50mm, controlled depth, precise geometry.
Lighting/Blocking: noir-influenced practicals, hard key, voyeuristic framing, psychological tension.
Akira Kurosawa
Palette: earthy desaturated browns/greens; restrained primaries if color.
Contrast: bold tonal separation, punchy blacks.
Texture: gritty film grain, tactile elements (mud, rain, wind).
Lens/DOF: 24–50mm with deep focus; dynamic staging and strong geometry.
Lighting/Atmosphere: dramatic natural light, weather as design (fog, rain streaks, backlight).
Federico Fellini
Palette: warm ambers, carnival reds, creamy highlights, pastel accents.
Contrast: medium contrast, dreamy glow and gentle bloom.
Texture: soft diffusion, theatrical surreal polish.
Lens/DOF: normal to wide, staged tableaux, rich background set dressing.
Lighting: expressive, stage-like, whimsical yet melancholic mood.
Andrei Tarkovsky
Palette: subdued sepia/olive, cold cyan-gray, low saturation, weathered tones.
Contrast: low-to-medium, soft highlight roll-off.
Texture: organic grain, misty air, water stains, aged surfaces.
Lens/DOF: 50–85mm, contemplative framing, naturalistic DOF.
Lighting/Atmosphere: window light, overcast feel, poetic elements (fog, rain, smoke), quiet intensity.
Ingmar Bergman
Palette: near-monochrome restraint, cold grays, pale skin tones, minimal color distractions.
Contrast: high contrast, sculpted faces, deep shadows.
Texture: clean, intimate, psychologically focused.
Lens/DOF: 50–85mm, tighter framing, shallow-to-medium DOF.
Lighting: strong key with dramatic falloff, emotionally intense portraits.
Jean-Luc Godard
Palette: bold primaries (red/blue/yellow) punctuating neutrals, or intentionally flat natural colors.
Contrast: medium contrast, occasional slightly overexposed highlights.
Texture: raw 16mm/35mm energy, imperfect and alive.
Lens/DOF: wider lenses, spontaneous off-center composition.
Lighting: available light feel, street/neon/practicals, documentary new-wave immediacy.
Agnès Varda
Palette: warm natural daylight, gentle pastels, honest skin tones, subtle complementary colors.
Contrast: medium, soft and inviting.
Texture: tactile lived-in realism, subtle film grain.
Lens/DOF: 28–50mm, environmental portrait framing with context.
Lighting: naturalistic, human-first, intimate but open atmosphere.
Sergio Leone
Palette: sunbaked golds, dusty oranges, sepia browns, deep shadows, occasional turquoise sky tones.
Contrast: high contrast, harsh sun, strong silhouettes.
Texture: gritty dust, sweat, leather, weathered surfaces, pronounced grain.
Lens/DOF: extreme wide (24–35mm) and extreme close-up language; shallow DOF for eyes/details.
Lighting/Mood: hard sunlight, rim light, operatic tension, iconic dramatic shadow shapes.
Output: a single final 3x3 grid image only.