Harry Potter / Marauder’s Map
Render the city of ${city_name} as a hidden magical wizarding world map inspired by the Harry Potter universe, in the style of the Marauder’s Map.
Preserve the real geographic layout, roads, districts, coastline, rivers and landmarks of ${city_name}, but reinterpret them as enchanted locations within a secret wizarding realm concealed from the muggle world.
Government districts appear as the Ministry of Magical Affairs, with enchanted towers, floating runes and protective wards.
Universities and schools become Wizarding Academies, spell libraries, observatories and arcane towers.
Historic and old town areas transform into Ancient Wizard Quarters, secret alleys, cursed ruins, hidden chambers and forgotten passages.
Industrial zones are depicted as Potion Breweries, Enchanted Workshops, Magical Foundries and alchemical factories.
Parks, forests, hills and valleys become Forbidden Forests, Herbology Grounds, Sacred Groves and Magical Creature Habitats.
Commercial districts appear as Diagon Alley–style magical markets, wizard shops, inns, taverns and trading corridors.
Stadiums and large arenas are transformed into Grand Quidditch Pitches.
Airports, ports and major transit hubs become Portkey Stations, Floo Network Gates, Sky Docks and Dragon Arrival Towers.
Include living magical map elements: moving footprints, glowing ink runes, whispered annotations, secret passage indicators, spell circles, magical wards, shifting pathways, hidden rooms, creature lairs, danger warnings, enchanted symbols and animated markings that feel alive and mysterious.
Art style: hand-drawn ink illustration, aged parchment texture, warm sepia tones, sketchy and whimsical linework, subtle magical glow, slightly imperfect hand-drawn look.
Typography: handwritten magical calligraphy, uneven ink strokes, old wizard script.
Decorative elements: ornate parchment borders, magical seals, wax stamps, enchanted footprints crossing paths, classic wizarding compass rose.
No modern elements, no sci-fi, no contemporary typography.
Aspect ratio: ${aspect_ratio}.
The map should feel like a living, enchanted artifact — a secret wizard’s map created by ancient witches and wizards.
Multiplayer 3D Plane Game
Create an immersive multiplayer airplane combat game using Three.js, HTML5, CSS3, and JavaScript with WebSocket for real-time networking. Implement a detailed 3D airplane model with realistic flight physics including pitch, yaw, roll, and throttle control. Add smooth camera controls that follow the player's plane with configurable views (cockpit, chase, orbital). Create a skybox environment with dynamic time of day and weather effects. Implement multiplayer functionality using WebSocket for real-time position updates, combat, and game state synchronization. Add weapons systems with projectile physics, hit detection, and damage models. Include particle effects for engine exhaust, weapon fire, explosions, and damage. Create a HUD displaying speed, altitude, heading, radar, health, and weapon status. Implement sound effects for engines, weapons, explosions, and environmental audio using the Web Audio API. Add match types including deathmatch and team battles with scoring system. Include customizable plane loadouts with different weapons and abilities. Create a lobby system for match creation and team assignment. Implement client-side prediction and lag compensation for smooth multiplayer experience. Add mini-map showing player positions and objectives. Include replay system for match playback and highlight creation. Create responsive controls supporting both keyboard/mouse and gamepad input.
Pitchside Tunnel Moment with Your Favorite Footballer
Inputs
Reference 1: User’s uploaded photo
Reference 2: ${Footballer Name}
Jersey Number: ${Jersey Number}
Jersey Team Name: ${Jersey Team Name} (team of the jersey being held)
User Outfit: ${User Outfit Description}
Mood: ${Mood}
Prompt
Create a photorealistic image of the person from the user’s uploaded photo standing next to ${Footballer Name} pitchside in front of the stadium stands, posing for a photo.
Location: Pitchside/touchline in a large stadium. Natural grass and advertising boards look realistic.
Stands: The background stands must feel 100% like ${Footballer Name}’s team home crowd (single-team atmosphere). Dominant team colors, scarves, flags, and banners. No rival-team colors or mixed sections visible.
Composition: Both subjects centered, shoulder to shoulder. ${Footballer Name} can place one arm around the user.
Prop: They are holding a jersey together toward the camera. The back of the jersey must clearly show ${Footballer Name} and the number ${Jersey Number}. Print alignment is clean, sharp, and realistic.
Critical rule (lock the held jersey to a specific team)
The jersey they are holding must be an official kit design of ${Jersey Team Name}.
Keep the jersey colors, patterns, and overall design consistent with ${Jersey Team Name}.
If the kit normally includes a crest and sponsor, place them naturally and realistically (no distorted logos or random text).
Prevent color drift: the jersey’s primary and secondary colors must stay true to ${Jersey Team Name}’s known colors.
Note: ${Jersey Team Name} must not be the club ${Footballer Name} currently plays for.
Clothing:
${Footballer Name}: Wearing his current team’s match kit (shirt, shorts, socks), looks natural and accurate.
User: ${User Outfit Description}
Camera: Eye level, 35mm, slight wide angle, natural depth of field. Focus on the two people, background slightly blurred.
Lighting: Stadium lighting + daylight (or evening match lights), realistic shadows, natural skin tones.
Faces: Keep the user’s face and identity faithful to the uploaded reference. ${Footballer Name} is clearly recognizable. Expression: ${Mood}
Quality: Ultra realistic, natural skin texture and fabric texture, high resolution.
Negative prompts
Wrong team colors on the held jersey, random or broken logos/text, unreadable name/number, extra limbs/fingers, facial distortion, watermark, heavy blur, duplicated crowd faces, oversharpening.
Output
Single image, 3:2 landscape or 1:1 square, high resolution.