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flutter-building-plugins AI Agent Skill

View Source: flutter/skills

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Installation

npx skills add flutter/skills --skill flutter-building-plugins

6.0K

Installs

Developing Flutter Plugins

Contents

Architecture & Design Patterns

Federated Plugins

Implement federated plugins to split a plugin's API across multiple packages, allowing independent teams to build platform-specific implementations. Structure federated plugins into three distinct components:

  1. App-facing interface: The primary package users depend on. It exports the public API.
  2. Platform interface: The package defining the common interface that all platform implementations must implement.
  3. Platform implementations: Independent packages containing platform-specific code (e.g., my_plugin_android, my_plugin_windows).

FFI vs. Standard Plugins

Choose the correct plugin template based on your native interoperability requirements:

  • Standard Plugins (--template=plugin): Use for accessing platform-specific APIs (e.g., Android SDK, iOS frameworks) via Method Channels.
  • FFI Plugins (--template=plugin_ffi): Use for accessing C/C++ native libraries, configuring Google Play services on Android, or using static linking on iOS/macOS.
    • Constraint: FFI plugin packages support bundling native code and method channel registration code, but not method channels themselves. If you require both method channels and FFI, use the standard non-FFI plugin template.

Workflow: Creating a New Plugin

Follow this workflow to initialize a new plugin package.

Task Progress:

  • Determine if the plugin requires FFI or standard Method Channels.
  • Execute the appropriate flutter create command.
  • Verify the generated directory structure.

Conditional Initialization:

  • If creating a STANDARD plugin:
    Run the following command, specifying your supported platforms, organization, and preferred languages (defaults are Swift and Kotlin):
    flutter create --template=plugin \
      --platforms=android,ios,web,linux,macos,windows \
      --org com.example.organization \
      -i objc -a java \
      my_plugin
  • If creating an FFI plugin:
    Run the following command to generate a project with Dart code in lib (using dart:ffi) and native source code in src (with a CMakeLists.txt):
    flutter create --template=plugin_ffi my_ffi_plugin

Workflow: Implementing Android Platform Code

Always edit Android platform code using Android Studio to ensure proper code completion and Gradle synchronization.

Task Progress:

  • Run initial build to generate necessary Gradle files.
  • Open the Android module in Android Studio.
  • Implement FlutterPlugin and lifecycle-aware interfaces.
  • Refactor legacy registerWith logic.
  • Run validator -> review errors -> fix.
  1. Generate Build Files:
    Build the code at least once before editing to resolve dependencies.
    cd example
    flutter build apk --config-only
  2. Open in IDE:
    Launch Android Studio and open the example/android/build.gradle or example/android/build.gradle.kts file.
  3. Locate Source:
    Navigate to your plugin's source code at java/<organization-path>/<PluginName>.
  4. Implement V2 Embedding:
    • Implement the FlutterPlugin interface.
    • Ensure your plugin class has a public constructor.
    • Extract shared initialization logic from the legacy registerWith() method and the new onAttachedToEngine() method into a single private method. Both entry points must call this private method to maintain backward compatibility without duplicating logic.
  5. Implement Lifecycle Interfaces:
    • If your plugin requires an Activity reference: Implement the ActivityAware interface and handle the onAttachedToActivity, onDetachedFromActivityForConfigChanges, onReattachedToActivityForConfigChanges, and onDetachedFromActivity callbacks.
    • If your plugin runs in a background Service: Implement the ServiceAware interface.
  6. Update Example App:
    Ensure the example app's MainActivity.java extends the v2 embedding io.flutter.embedding.android.FlutterActivity.
  7. Document API:
    Document all non-overridden public members in your Android implementation.

Workflow: Implementing Windows Platform Code

Always edit Windows platform code using Visual Studio.

Task Progress:

  • Run initial build to generate the Visual Studio solution.
  • Open the solution in Visual Studio.
  • Implement C++ logic.
  • Rebuild the solution.
  1. Generate Build Files:
    cd example
    flutter build windows
  2. Open in IDE:
    Launch Visual Studio and open the example/build/windows/hello_example.sln file.
  3. Locate Source:
    Navigate to hello_plugin/Source Files and hello_plugin/Header Files in the Solution Explorer.
  4. Rebuild:
    After making changes to the C++ plugin code, you must rebuild the solution in Visual Studio before running the app, or the outdated plugin binary will be used.

Workflow: Adding Platforms to an Existing Plugin

Use this workflow to retrofit an existing plugin with support for additional platforms.

Task Progress:

  • Run the platform addition command.
  • Update iOS/macOS podspecs (if applicable).
  • Implement the platform-specific code.
  1. Run Create Command:
    Navigate to the root directory of your existing plugin and run:
    flutter create --template=plugin --platforms=web,macos .
  2. Update Podspecs:
    If adding iOS or macOS support, open the generated .podspec file and configure the required dependencies and deployment targets.

Examples

Android V2 Embedding Implementation

High-fidelity example of an Android plugin implementing FlutterPlugin and ActivityAware while maintaining legacy compatibility.

package com.example.myplugin;

import androidx.annotation.NonNull;
import io.flutter.embedding.engine.plugins.FlutterPlugin;
import io.flutter.embedding.engine.plugins.activity.ActivityAware;
import io.flutter.embedding.engine.plugins.activity.ActivityPluginBinding;
import io.flutter.plugin.common.MethodCall;
import io.flutter.plugin.common.MethodChannel;
import io.flutter.plugin.common.MethodChannel.MethodCallHandler;
import io.flutter.plugin.common.MethodChannel.Result;
import io.flutter.plugin.common.PluginRegistry.Registrar;

/** MyPlugin */
public class MyPlugin implements FlutterPlugin, MethodCallHandler, ActivityAware {
  private MethodChannel channel;

  // Public constructor required for v2 embedding
  public MyPlugin() {}

  @Override
  public void onAttachedToEngine(@NonNull FlutterPluginBinding flutterPluginBinding) {
    setupChannel(flutterPluginBinding.getBinaryMessenger());
  }

  // Legacy v1 embedding support
  public static void registerWith(Registrar registrar) {
    MyPlugin plugin = new MyPlugin();
    plugin.setupChannel(registrar.messenger());
  }

  // Shared initialization logic
  private void setupChannel(BinaryMessenger messenger) {
    channel = new MethodChannel(messenger, "my_plugin");
    channel.setMethodCallHandler(this);
  }

  @Override
  public void onMethodCall(@NonNull MethodCall call, @NonNull Result result) {
    if (call.method.equals("getPlatformVersion")) {
      result.success("Android " + android.os.Build.VERSION.RELEASE);
    } else {
      result.notImplemented();
    }
  }

  @Override
  public void onDetachedFromEngine(@NonNull FlutterPluginBinding binding) {
    channel.setMethodCallHandler(null);
  }

  @Override
  public void onAttachedToActivity(@NonNull ActivityPluginBinding binding) {
    // Handle Activity attachment
  }

  @Override
  public void onDetachedFromActivityForConfigChanges() {
    // Handle config changes
  }

  @Override
  public void onReattachedToActivityForConfigChanges(@NonNull ActivityPluginBinding binding) {
    // Handle reattachment
  }

  @Override
  public void onDetachedFromActivity() {
    // Clean up Activity references
  }
}

Installs

Installs 6.0K
Global Rank #323 of 600

Security Audit

ath Safe
socket Safe
Alerts: 0 Score: 90
snyk Low
zeroleaks Safe
Score: 93
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How to use this skill

1

Install flutter-building-plugins by running npx skills add flutter/skills --skill flutter-building-plugins in your project directory. Run the install command above in your project directory. The skill file will be downloaded from GitHub and placed in your project.

2

No configuration needed. Your AI agent (Claude Code, Cursor, Windsurf, etc.) automatically detects installed skills and uses them as context when generating code.

3

The skill enhances your agent's understanding of flutter-building-plugins, helping it follow established patterns, avoid common mistakes, and produce production-ready output.

What you get

Skills are plain-text instruction files — not executable code. They encode expert knowledge about frameworks, languages, or tools that your AI agent reads to improve its output. This means zero runtime overhead, no dependency conflicts, and full transparency: you can read and review every instruction before installing.

Compatibility

This skill works with any AI coding agent that supports the skills.sh format, including Claude Code (Anthropic), Cursor, Windsurf, Cline, Aider, and other tools that read project-level context files. Skills are framework-agnostic at the transport level — the content inside determines which language or framework it applies to.

Data sourced from the skills.sh registry and GitHub. Install counts and security audits are updated regularly.

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