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json-canvas AI Agent Skill

View Source: guanyang/antigravity-skills

Safe

Installation

npx skills add guanyang/antigravity-skills --skill json-canvas

57

Installs

JSON Canvas Skill

File Structure

A canvas file (.canvas) contains two top-level arrays following the JSON Canvas Spec 1.0:

{
  "nodes": [],
  "edges": []
}
  • nodes (optional): Array of node objects
  • edges (optional): Array of edge objects connecting nodes

Common Workflows

1. Create a New Canvas

  1. Create a .canvas file with the base structure {"nodes": [], "edges": []}
  2. Generate unique 16-character hex IDs for each node (e.g., "6f0ad84f44ce9c17")
  3. Add nodes with required fields: id, type, x, y, width, height
  4. Add edges referencing valid node IDs via fromNode and toNode
  5. Validate: Parse the JSON to confirm it is valid. Verify all fromNode/toNode values exist in the nodes array

2. Add a Node to an Existing Canvas

  1. Read and parse the existing .canvas file
  2. Generate a unique ID that does not collide with existing node or edge IDs
  3. Choose position (x, y) that avoids overlapping existing nodes (leave 50-100px spacing)
  4. Append the new node object to the nodes array
  5. Optionally add edges connecting the new node to existing nodes
  6. Validate: Confirm all IDs are unique and all edge references resolve to existing nodes

3. Connect Two Nodes

  1. Identify the source and target node IDs
  2. Generate a unique edge ID
  3. Set fromNode and toNode to the source and target IDs
  4. Optionally set fromSide/toSide (top, right, bottom, left) for anchor points
  5. Optionally set label for descriptive text on the edge
  6. Append the edge to the edges array
  7. Validate: Confirm both fromNode and toNode reference existing node IDs

4. Edit an Existing Canvas

  1. Read and parse the .canvas file as JSON
  2. Locate the target node or edge by id
  3. Modify the desired attributes (text, position, color, etc.)
  4. Write the updated JSON back to the file
  5. Validate: Re-check all ID uniqueness and edge reference integrity after editing

Nodes

Nodes are objects placed on the canvas. Array order determines z-index: first node = bottom layer, last node = top layer.

Generic Node Attributes

Attribute Required Type Description
id Yes string Unique 16-char hex identifier
type Yes string text, file, link, or group
x Yes integer X position in pixels
y Yes integer Y position in pixels
width Yes integer Width in pixels
height Yes integer Height in pixels
color No canvasColor Preset "1"-"6" or hex (e.g., "#FF0000")

Text Nodes

Attribute Required Type Description
text Yes string Plain text with Markdown syntax
{
  "id": "6f0ad84f44ce9c17",
  "type": "text",
  "x": 0,
  "y": 0,
  "width": 400,
  "height": 200,
  "text": "# Hello World\n\nThis is **Markdown** content."
}

Newline pitfall: Use \n for line breaks in JSON strings. Do not use the literal \\n -- Obsidian renders that as the characters \ and n.

File Nodes

Attribute Required Type Description
file Yes string Path to file within the system
subpath No string Link to heading or block (starts with #)
{
  "id": "a1b2c3d4e5f67890",
  "type": "file",
  "x": 500,
  "y": 0,
  "width": 400,
  "height": 300,
  "file": "Attachments/diagram.png"
}

Link Nodes

Attribute Required Type Description
url Yes string External URL
{
  "id": "c3d4e5f678901234",
  "type": "link",
  "x": 1000,
  "y": 0,
  "width": 400,
  "height": 200,
  "url": "https://obsidian.md"
}

Group Nodes

Groups are visual containers for organizing other nodes. Position child nodes inside the group's bounds.

Attribute Required Type Description
label No string Text label for the group
background No string Path to background image
backgroundStyle No string cover, ratio, or repeat
{
  "id": "d4e5f6789012345a",
  "type": "group",
  "x": -50,
  "y": -50,
  "width": 1000,
  "height": 600,
  "label": "Project Overview",
  "color": "4"
}

Edges

Edges connect nodes via fromNode and toNode IDs.

Attribute Required Type Default Description
id Yes string - Unique identifier
fromNode Yes string - Source node ID
fromSide No string - top, right, bottom, or left
fromEnd No string none none or arrow
toNode Yes string - Target node ID
toSide No string - top, right, bottom, or left
toEnd No string arrow none or arrow
color No canvasColor - Line color
label No string - Text label
{
  "id": "0123456789abcdef",
  "fromNode": "6f0ad84f44ce9c17",
  "fromSide": "right",
  "toNode": "a1b2c3d4e5f67890",
  "toSide": "left",
  "toEnd": "arrow",
  "label": "leads to"
}

Colors

The canvasColor type accepts either a hex string or a preset number:

Preset Color
"1" Red
"2" Orange
"3" Yellow
"4" Green
"5" Cyan
"6" Purple

Preset color values are intentionally undefined -- applications use their own brand colors.

ID Generation

Generate 16-character lowercase hexadecimal strings (64-bit random value):

"6f0ad84f44ce9c17"
"a3b2c1d0e9f8a7b6"

Layout Guidelines

  • Coordinates can be negative (canvas extends infinitely)
  • x increases right, y increases down; position is the top-left corner
  • Space nodes 50-100px apart; leave 20-50px padding inside groups
  • Align to grid (multiples of 10 or 20) for cleaner layouts
Node Type Suggested Width Suggested Height
Small text 200-300 80-150
Medium text 300-450 150-300
Large text 400-600 300-500
File preview 300-500 200-400
Link preview 250-400 100-200

Validation Checklist

After creating or editing a canvas file, verify:

  1. All id values are unique across both nodes and edges
  2. Every fromNode and toNode references an existing node ID
  3. Required fields are present for each node type (text for text nodes, file for file nodes, url for link nodes)
  4. type is one of: text, file, link, group
  5. fromSide/toSide values are one of: top, right, bottom, left
  6. fromEnd/toEnd values are one of: none, arrow
  7. Color presets are "1" through "6" or valid hex (e.g., "#FF0000")
  8. JSON is valid and parseable

If validation fails, check for duplicate IDs, dangling edge references, or malformed JSON strings (especially unescaped newlines in text content).

Complete Examples

See references/EXAMPLES.md for full canvas examples including mind maps, project boards, research canvases, and flowcharts.

References

Installs

Installs 57
Global Rank #601 of 601

Security Audit

ath Safe
socket Safe
Alerts: 0 Score: 90
snyk Low
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How to use this skill

1

Install json-canvas by running npx skills add guanyang/antigravity-skills --skill json-canvas in your project directory. Run the install command above in your project directory. The skill file will be downloaded from GitHub and placed in your project.

2

No configuration needed. Your AI agent (Claude Code, Cursor, Windsurf, etc.) automatically detects installed skills and uses them as context when generating code.

3

The skill enhances your agent's understanding of json-canvas, helping it follow established patterns, avoid common mistakes, and produce production-ready output.

What you get

Skills are plain-text instruction files — not executable code. They encode expert knowledge about frameworks, languages, or tools that your AI agent reads to improve its output. This means zero runtime overhead, no dependency conflicts, and full transparency: you can read and review every instruction before installing.

Compatibility

This skill works with any AI coding agent that supports the skills.sh format, including Claude Code (Anthropic), Cursor, Windsurf, Cline, Aider, and other tools that read project-level context files. Skills are framework-agnostic at the transport level — the content inside determines which language or framework it applies to.

Data sourced from the skills.sh registry and GitHub. Install counts and security audits are updated regularly.

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